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Current File : //usr/include/asm/stat.h
/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
#ifndef _ASM_X86_STAT_H
#define _ASM_X86_STAT_H

#include <asm/posix_types.h>

#define STAT_HAVE_NSEC 1

#ifdef __i386__
struct stat {
	unsigned long  st_dev;
	unsigned long  st_ino;
	unsigned short st_mode;
	unsigned short st_nlink;
	unsigned short st_uid;
	unsigned short st_gid;
	unsigned long  st_rdev;
	unsigned long  st_size;
	unsigned long  st_blksize;
	unsigned long  st_blocks;
	unsigned long  st_atime;
	unsigned long  st_atime_nsec;
	unsigned long  st_mtime;
	unsigned long  st_mtime_nsec;
	unsigned long  st_ctime;
	unsigned long  st_ctime_nsec;
	unsigned long  __unused4;
	unsigned long  __unused5;
};

/* We don't need to memset the whole thing just to initialize the padding */
#define INIT_STRUCT_STAT_PADDING(st) do {	\
	st.__unused4 = 0;			\
	st.__unused5 = 0;			\
} while (0)

#define STAT64_HAS_BROKEN_ST_INO	1

/* This matches struct stat64 in glibc2.1, hence the absolutely
 * insane amounts of padding around dev_t's.
 */
struct stat64 {
	unsigned long long	st_dev;
	unsigned char	__pad0[4];

	unsigned long	__st_ino;

	unsigned int	st_mode;
	unsigned int	st_nlink;

	unsigned long	st_uid;
	unsigned long	st_gid;

	unsigned long long	st_rdev;
	unsigned char	__pad3[4];

	long long	st_size;
	unsigned long	st_blksize;

	/* Number 512-byte blocks allocated. */
	unsigned long long	st_blocks;

	unsigned long	st_atime;
	unsigned long	st_atime_nsec;

	unsigned long	st_mtime;
	unsigned int	st_mtime_nsec;

	unsigned long	st_ctime;
	unsigned long	st_ctime_nsec;

	unsigned long long	st_ino;
};

/* We don't need to memset the whole thing just to initialize the padding */
#define INIT_STRUCT_STAT64_PADDING(st) do {		\
	memset(&st.__pad0, 0, sizeof(st.__pad0));	\
	memset(&st.__pad3, 0, sizeof(st.__pad3));	\
} while (0)

#else /* __i386__ */

struct stat {
	__kernel_ulong_t	st_dev;
	__kernel_ulong_t	st_ino;
	__kernel_ulong_t	st_nlink;

	unsigned int		st_mode;
	unsigned int		st_uid;
	unsigned int		st_gid;
	unsigned int		__pad0;
	__kernel_ulong_t	st_rdev;
	__kernel_long_t		st_size;
	__kernel_long_t		st_blksize;
	__kernel_long_t		st_blocks;	/* Number 512-byte blocks allocated. */

	__kernel_ulong_t	st_atime;
	__kernel_ulong_t	st_atime_nsec;
	__kernel_ulong_t	st_mtime;
	__kernel_ulong_t	st_mtime_nsec;
	__kernel_ulong_t	st_ctime;
	__kernel_ulong_t	st_ctime_nsec;
	__kernel_long_t		__unused[3];
};

/* We don't need to memset the whole thing just to initialize the padding */
#define INIT_STRUCT_STAT_PADDING(st) do {	\
	st.__pad0 = 0;				\
	st.__unused[0] = 0;			\
	st.__unused[1] = 0;			\
	st.__unused[2] = 0;			\
} while (0)

#endif

/* for 32bit emulation and 32 bit kernels */
struct __old_kernel_stat {
	unsigned short st_dev;
	unsigned short st_ino;
	unsigned short st_mode;
	unsigned short st_nlink;
	unsigned short st_uid;
	unsigned short st_gid;
	unsigned short st_rdev;
#ifdef __i386__
	unsigned long  st_size;
	unsigned long  st_atime;
	unsigned long  st_mtime;
	unsigned long  st_ctime;
#else
	unsigned int  st_size;
	unsigned int  st_atime;
	unsigned int  st_mtime;
	unsigned int  st_ctime;
#endif
};

#endif /* _ASM_X86_STAT_H */
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Btooom! follows the adventures of Ryōta Sakamoto, an unemployed and isolated young man who is one of the world’s top players in the titular video game. After Ryōta is nominated to participate in the real-life version of the game, he becomes trapped inside it and meets his love interest Himiko, who was his in-game wife.

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