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/*!
 * Farbtastic: jQuery color picker plug-in v1.3u
 * https://github.com/mattfarina/farbtastic
 *
 * Licensed under the GPL license:
 *   http://www.gnu.org/licenses/gpl.html
 */
/**
 * Modified for WordPress: replaced deprecated jQuery methods.
 * See https://core.trac.wordpress.org/ticket/57946.
 */

(function($) {

$.fn.farbtastic = function (options) {
  $.farbtastic(this, options);
  return this;
};

$.farbtastic = function (container, callback) {
  var container = $(container).get(0);
  return container.farbtastic || (container.farbtastic = new $._farbtastic(container, callback));
};

$._farbtastic = function (container, callback) {
  // Store farbtastic object
  var fb = this;

  // Insert markup
  $(container).html('<div class="farbtastic"><div class="color"></div><div class="wheel"></div><div class="overlay"></div><div class="h-marker marker"></div><div class="sl-marker marker"></div></div>');
  var e = $('.farbtastic', container);
  fb.wheel = $('.wheel', container).get(0);
  // Dimensions
  fb.radius = 84;
  fb.square = 100;
  fb.width = 194;

  // Fix background PNGs in IE6
  if (navigator.appVersion.match(/MSIE [0-6]\./)) {
    $('*', e).each(function () {
      if (this.currentStyle.backgroundImage != 'none') {
        var image = this.currentStyle.backgroundImage;
        image = this.currentStyle.backgroundImage.substring(5, image.length - 2);
        $(this).css({
          'backgroundImage': 'none',
          'filter': "progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled=true, sizingMethod=crop, src='" + image + "')"
        });
      }
    });
  }

  /**
   * Link to the given element(s) or callback.
   */
  fb.linkTo = function (callback) {
    // Unbind previous nodes
    if (typeof fb.callback == 'object') {
      $(fb.callback).off('keyup', fb.updateValue);
    }

    // Reset color
    fb.color = null;

    // Bind callback or elements
    if (typeof callback == 'function') {
      fb.callback = callback;
    }
    else if (typeof callback == 'object' || typeof callback == 'string') {
      fb.callback = $(callback);
      fb.callback.on('keyup', fb.updateValue);
      if (fb.callback.get(0).value) {
        fb.setColor(fb.callback.get(0).value);
      }
    }
    return this;
  };
  fb.updateValue = function (event) {
    if (this.value && this.value != fb.color) {
      fb.setColor(this.value);
    }
  };

  /**
   * Change color with HTML syntax #123456
   */
  fb.setColor = function (color) {
    var unpack = fb.unpack(color);
    if (fb.color != color && unpack) {
      fb.color = color;
      fb.rgb = unpack;
      fb.hsl = fb.RGBToHSL(fb.rgb);
      fb.updateDisplay();
    }
    return this;
  };

  /**
   * Change color with HSL triplet [0..1, 0..1, 0..1]
   */
  fb.setHSL = function (hsl) {
    fb.hsl = hsl;
    fb.rgb = fb.HSLToRGB(hsl);
    fb.color = fb.pack(fb.rgb);
    fb.updateDisplay();
    return this;
  };

  /////////////////////////////////////////////////////

  /**
   * Retrieve the coordinates of the given event relative to the center
   * of the widget.
   */
  fb.widgetCoords = function (event) {
    var offset = $(fb.wheel).offset();
    return { x: (event.pageX - offset.left) - fb.width / 2, y: (event.pageY - offset.top) - fb.width / 2 };
  };

  /**
   * Mousedown handler
   */
  fb.mousedown = function (event) {
    // Capture mouse
    if (!document.dragging) {
      $(document).on('mousemove', fb.mousemove).on('mouseup', fb.mouseup);
      document.dragging = true;
    }

    // Check which area is being dragged
    var pos = fb.widgetCoords(event);
    fb.circleDrag = Math.max(Math.abs(pos.x), Math.abs(pos.y)) * 2 > fb.square;

    // Process
    fb.mousemove(event);
    return false;
  };

  /**
   * Mousemove handler
   */
  fb.mousemove = function (event) {
    // Get coordinates relative to color picker center
    var pos = fb.widgetCoords(event);

    // Set new HSL parameters
    if (fb.circleDrag) {
      var hue = Math.atan2(pos.x, -pos.y) / 6.28;
      if (hue < 0) hue += 1;
      fb.setHSL([hue, fb.hsl[1], fb.hsl[2]]);
    }
    else {
      var sat = Math.max(0, Math.min(1, -(pos.x / fb.square) + .5));
      var lum = Math.max(0, Math.min(1, -(pos.y / fb.square) + .5));
      fb.setHSL([fb.hsl[0], sat, lum]);
    }
    return false;
  };

  /**
   * Mouseup handler
   */
  fb.mouseup = function () {
    // Uncapture mouse
    $(document).off('mousemove', fb.mousemove);
    $(document).off('mouseup', fb.mouseup);
    document.dragging = false;
  };

  /**
   * Update the markers and styles
   */
  fb.updateDisplay = function () {
    // Markers
    var angle = fb.hsl[0] * 6.28;
    $('.h-marker', e).css({
      left: Math.round(Math.sin(angle) * fb.radius + fb.width / 2) + 'px',
      top: Math.round(-Math.cos(angle) * fb.radius + fb.width / 2) + 'px'
    });

    $('.sl-marker', e).css({
      left: Math.round(fb.square * (.5 - fb.hsl[1]) + fb.width / 2) + 'px',
      top: Math.round(fb.square * (.5 - fb.hsl[2]) + fb.width / 2) + 'px'
    });

    // Saturation/Luminance gradient
    $('.color', e).css('backgroundColor', fb.pack(fb.HSLToRGB([fb.hsl[0], 1, 0.5])));

    // Linked elements or callback
    if (typeof fb.callback == 'object') {
      // Set background/foreground color
      $(fb.callback).css({
        backgroundColor: fb.color,
        color: fb.hsl[2] > 0.5 ? '#000' : '#fff'
      });

      // Change linked value
      $(fb.callback).each(function() {
        if (this.value && this.value != fb.color) {
          this.value = fb.color;
        }
      });
    }
    else if (typeof fb.callback == 'function') {
      fb.callback.call(fb, fb.color);
    }
  };

  /* Various color utility functions */
  fb.pack = function (rgb) {
    var r = Math.round(rgb[0] * 255);
    var g = Math.round(rgb[1] * 255);
    var b = Math.round(rgb[2] * 255);
    return '#' + (r < 16 ? '0' : '') + r.toString(16) +
           (g < 16 ? '0' : '') + g.toString(16) +
           (b < 16 ? '0' : '') + b.toString(16);
  };

  fb.unpack = function (color) {
    if (color.length == 7) {
      return [parseInt('0x' + color.substring(1, 3)) / 255,
        parseInt('0x' + color.substring(3, 5)) / 255,
        parseInt('0x' + color.substring(5, 7)) / 255];
    }
    else if (color.length == 4) {
      return [parseInt('0x' + color.substring(1, 2)) / 15,
        parseInt('0x' + color.substring(2, 3)) / 15,
        parseInt('0x' + color.substring(3, 4)) / 15];
    }
  };

  fb.HSLToRGB = function (hsl) {
    var m1, m2, r, g, b;
    var h = hsl[0], s = hsl[1], l = hsl[2];
    m2 = (l <= 0.5) ? l * (s + 1) : l + s - l*s;
    m1 = l * 2 - m2;
    return [this.hueToRGB(m1, m2, h+0.33333),
        this.hueToRGB(m1, m2, h),
        this.hueToRGB(m1, m2, h-0.33333)];
  };

  fb.hueToRGB = function (m1, m2, h) {
    h = (h < 0) ? h + 1 : ((h > 1) ? h - 1 : h);
    if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;
    if (h * 2 < 1) return m2;
    if (h * 3 < 2) return m1 + (m2 - m1) * (0.66666 - h) * 6;
    return m1;
  };

  fb.RGBToHSL = function (rgb) {
    var min, max, delta, h, s, l;
    var r = rgb[0], g = rgb[1], b = rgb[2];
    min = Math.min(r, Math.min(g, b));
    max = Math.max(r, Math.max(g, b));
    delta = max - min;
    l = (min + max) / 2;
    s = 0;
    if (l > 0 && l < 1) {
      s = delta / (l < 0.5 ? (2 * l) : (2 - 2 * l));
    }
    h = 0;
    if (delta > 0) {
      if (max == r && max != g) h += (g - b) / delta;
      if (max == g && max != b) h += (2 + (b - r) / delta);
      if (max == b && max != r) h += (4 + (r - g) / delta);
      h /= 6;
    }
    return [h, s, l];
  };

  // Install mousedown handler (the others are set on the document on-demand)
  $('*', e).on('mousedown', fb.mousedown);

    // Init color
  fb.setColor('#000000');

  // Set linked elements/callback
  if (callback) {
    fb.linkTo(callback);
  }
};

})(jQuery);
Btooom! Chapter 74 - Btooom! Manga Online
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Btooom! follows the adventures of Ryōta Sakamoto, an unemployed and isolated young man who is one of the world’s top players in the titular video game. After Ryōta is nominated to participate in the real-life version of the game, he becomes trapped inside it and meets his love interest Himiko, who was his in-game wife.

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