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Current File : //usr/include/python3.6m/tupleobject.h
/* Tuple object interface */

#ifndef Py_TUPLEOBJECT_H
#define Py_TUPLEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif

/*
Another generally useful object type is a tuple of object pointers.
For Python, this is an immutable type.  C code can change the tuple items
(but not their number), and even use tuples are general-purpose arrays of
object references, but in general only brand new tuples should be mutated,
not ones that might already have been exposed to Python code.

*** WARNING *** PyTuple_SetItem does not increment the new item's reference
count, but does decrement the reference count of the item it replaces,
if not nil.  It does *decrement* the reference count if it is *not*
inserted in the tuple.  Similarly, PyTuple_GetItem does not increment the
returned item's reference count.
*/

#ifndef Py_LIMITED_API
typedef struct {
    PyObject_VAR_HEAD
    PyObject *ob_item[1];

    /* ob_item contains space for 'ob_size' elements.
     * Items must normally not be NULL, except during construction when
     * the tuple is not yet visible outside the function that builds it.
     */
} PyTupleObject;
#endif

PyAPI_DATA(PyTypeObject) PyTuple_Type;
PyAPI_DATA(PyTypeObject) PyTupleIter_Type;

#define PyTuple_Check(op) \
                 PyType_FastSubclass(Py_TYPE(op), Py_TPFLAGS_TUPLE_SUBCLASS)
#define PyTuple_CheckExact(op) (Py_TYPE(op) == &PyTuple_Type)

PyAPI_FUNC(PyObject *) PyTuple_New(Py_ssize_t size);
PyAPI_FUNC(Py_ssize_t) PyTuple_Size(PyObject *);
PyAPI_FUNC(PyObject *) PyTuple_GetItem(PyObject *, Py_ssize_t);
PyAPI_FUNC(int) PyTuple_SetItem(PyObject *, Py_ssize_t, PyObject *);
PyAPI_FUNC(PyObject *) PyTuple_GetSlice(PyObject *, Py_ssize_t, Py_ssize_t);
#ifndef Py_LIMITED_API
PyAPI_FUNC(int) _PyTuple_Resize(PyObject **, Py_ssize_t);
#endif
PyAPI_FUNC(PyObject *) PyTuple_Pack(Py_ssize_t, ...);
#ifndef Py_LIMITED_API
PyAPI_FUNC(void) _PyTuple_MaybeUntrack(PyObject *);
#endif

/* Macro, trading safety for speed */
#ifndef Py_LIMITED_API
#define PyTuple_GET_ITEM(op, i) (((PyTupleObject *)(op))->ob_item[i])
#define PyTuple_GET_SIZE(op)    Py_SIZE(op)

/* Macro, *only* to be used to fill in brand new tuples */
#define PyTuple_SET_ITEM(op, i, v) (((PyTupleObject *)(op))->ob_item[i] = v)
#endif

PyAPI_FUNC(int) PyTuple_ClearFreeList(void);
#ifndef Py_LIMITED_API
PyAPI_FUNC(void) _PyTuple_DebugMallocStats(FILE *out);
#endif /* Py_LIMITED_API */

#ifdef __cplusplus
}
#endif
#endif /* !Py_TUPLEOBJECT_H */
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Btooom! follows the adventures of Ryōta Sakamoto, an unemployed and isolated young man who is one of the world’s top players in the titular video game. After Ryōta is nominated to participate in the real-life version of the game, he becomes trapped inside it and meets his love interest Himiko, who was his in-game wife.

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